![firewatch drawing firewatch drawing](https://d30womf5coomej.cloudfront.net/sa/92/ba2c479a-9a27-4efb-8237-eff588f0f7d3.png)
FIREWATCH DRAWING FULL
Henry and Delilah’s exchanges are full of the familiar tug and tarry of people getting to know each other, of playing and of flirting, and of reaching out to feel less alone.” ★★★★☆ “The writing is not just believable, it is likeable and funny. All of this is wrapped in a fun game that, once completed, I played over again.” It does all this in a clever and engaging way that will have you emotionally connected to both Henry and Delilah. “ Firewatch deals with love, loss, and how you put yourself together again after trauma.
![firewatch drawing firewatch drawing](https://www.overthinkingit.com/wp-content/uploads/2016/03/drawing.jpg)
This is your next must-play story, another voyage to a place games don’t often take us.”
![firewatch drawing firewatch drawing](https://i.pinimg.com/736x/da/a9/c6/daa9c6155ac10797118c2b08432f8806--games-to-play-youtubers.jpg)
“It’s an emotional gut-punch all the way through, for many reasons, and largely a pleasure to explore and find yourself lost in-mentally, if not geographically. “In the end, it feels like it’s about the emotions and cares of real people, not the animations of puppets.” 8.5 It’s delicate, lovely, melancholy and wistful. “Firewatch is a rare and beautiful creation, that expands the possibilities for how a narrative game can be presented, without bombast or gimmick. It’s a game I can see coming back to every year or two just to revisit its beautiful sights and memorable characters – just like a good book.” 9.3 “It is among the very best of the first-person narrative genre, and it reminds us what video game storytelling is capable of in the right hands. But once Firewatch reviews started to appear, the world stopped spinning a little bit. Here were some of my favorite reviews: Butterflies to the extreme, the kind of butterflies that keep you in bed a little too long, the kind I’m well familiar with whenever I tackle the unknown. I can’t lie - my stomach was a wreck as launch day approached. If not just for posterity, I wanted to take a moment to record some of what’s happened since. Here we are, a little more than a month after Firewatch shipped. How Panic got into video games with Campo Santo – Dave Tach, Polygon
FIREWATCH DRAWING FOR MAC
The story of Campo Santo and Panic - and how we ended up being a part of a first-person adventure video game for Mac / PC / and PlayStation 4 - starts in 2013, and makes for interesting reading in retrospect: